![]() ![]() Before exiting Maya, you need to make sure that every object in the scene has a different material.Select the camera, navigate to the attribute editor, and modify the film aspect ratio to 1.78.Create a poly sphere and place it on the water. ![]() Change the window from perspective to camera 1, select all geometric figures and zoom in to fill the gap between the two sides.Create a camera>place the camera on the edge of the "water", facing the horizontal line.Duplicate the plane, rename it to reflection, and move it below the "horizontal" plane.Open Maya, create a plane, name it "water", and set the subdivision width and height to 20.Select the layer, apply the Gaussian blur filter, and set the radius to 5.Use the clone tool to clone all the seams you see.Set the horizontal pixels to +973 and the vertical pixels to +690.Under the Filter menu, apply the Offset effect. ![]() Tile and blur the displacement maps in Photoshop. Choose a location to save the file, and then click ‘Render’.Under the Effect Controls tab, change the layering type to ‘Dynamic Twist’, the Noise type to ‘Spline’, check ‘Invert’, adjust the contrast to 55, brightness to -7, and complexity to 12.Apply the layered noise from the Effect menu to the created solid.Create a solid with the same aspect ratio. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |