![]() Some of them are legal goods, like apples and bread. Merchants are bringing their goods into the city… and maybe smuggling a little something among their wares.Įach round, one player gets to be the sheriff, while the other players are merchants. In the name of Prince John, the sheriff has set up checkpoints outside the city, examining any incoming merchant carts for what the sheriff calls contraband. In the game, designed by Sergio Halaban, Andre Zatz, and Bryan Pope, players are transported back to the world of Robin Hood. If you’ve ever wanted to play a bad guy, then Sheriff of Nottingham, a 2014 game from Arcane Wonders, is the game for you. We’re back with another family board game recommendation, this time with a game that will have you bluffing, bribing, and smuggling: Sheriff of Nottingham. For more information, see our ethics policy. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. Make sure you subscribe to Polygon on YouTube to keep up with the next one! If you want more board game playthroughs, check out our Overboard playlist. And shouting at your friends with bad Renaissance Faire accents. Would someone going after the cheese bonus really have four apples in their bag? Or is that just what they want you to think? Like any bluffing game, Sheriff of Nottingham is about taking risks. Of course, this can also be another way to mislead your fellow players. ![]() These bonuses are awarded to players for having the most apples, chickens, bread, and cheese cards at the end of the game, so it helps to specialize. Players can draw from these discard piles when they refill their hands after a round, but they risk letting everyone know what sort of cards they have.Īt the end of the game, the winner is determined based on the value of all the cards players managed to get into their market stall, any money they have leftover, and whatever bonuses they received. Whenever cards are discarded, they’re placed face up into one of two discard piles. While this game is mostly about bluffing, there are ways to gather some limited information about the other players’ hands. You can even offer cards from your bag as part of a bribe. So not only can you bribe the sheriff to leave your bag unopened, the other players can also bribe the sheriff to open the bag. Making things even trickier, players are allowed to bribe the sheriff. However, if the player was being honest, it’s the sheriff who must pay a fine for each card in the bag. The fines for contraband are especially high. If they find any cards that aren’t supposed to be there, the player must pay the sheriff a fine for each one. The sheriff must decide whether or not to inspect the player’s bag. So if they say “four bread,” the bag could actually contain two bread, a chicken, and a contraband. While player’s can’t lie about how many cards are in the bag, they can lie about what type. Players can’t claim to have more than one type of card or contraband in the bag. ![]() The player responds by telling them the type of card they have (bread, chicken, apple or cheese) and how many. Then, one at time, the sheriff asks what’s in a player’s bag. These are the goods they’re trying to get past the sheriff. Players can bring legal merchandise into their market stall, but if they’re willing to take a risk, they can also bring in some valuable (and illegal) contraband.Įach round, one player gets to be the sheriff, while everyone else puts no more than five cards from their hand into their bags. ![]() They can use bluffing, bribing, and even genuine honesty to accomplish that task. In this game, players are trying to get as much merchandise past the titular Sheriff of Nottingham. This may be the only board game that lets you role pay as an incredulous medieval inspector while shouting at your friends, “WHAT’S IN THE BAG?” We’ve played lots of games like that! For the latest episode of our Overboard series, we played Sheriff of Nottingham. Board games can do a lot to create a sense of immersion by having you role play as a character. ![]()
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